Philip Lindner´s researchgroup

Digital Psychiatry - clinical and other applied research in the field of digital psychiatry, with the goal of developing, evaluating and implementing new digital tools for the identification and treatment of mental health problems in the different forms.

dekorative picture
Screenshot of a Virtual Reality serious game for spider phobia. Image: Mimerse (with permission)

Research areas

We have three overarching focus areas:

  • Digital treatments of addictive disorders, as anonymous self-help and within regular addiction care
  • Online gambling: Epidemiology, screening and interventions
  • Clinical applications of Virtual Reality and other immersive technologies

We use both qualitative and quantitative methods, including advanced statistical modeling, machine learning, and Natural Language Processing.


Our research group is closely tied to the Addiction eClinic at the Stockholm Centre for Dependency Disorders – offering different kinds of digital interventions for addictive disorders – where many group members work clinically and/or with clinical research. We also have several ongoing collaborations on independent scientific evaluations of responsible gambling tools.

Research projects

Selected ongoing projects:

  • Development, evaluation and implementation of digital treatments within routine addiction care
  • Outcome prediction of digital treatment for alcohol problems using Natural Language Processing and machine learning
  • mHealth interventions as bridge to outpatient care after a visit to the addiction emergency ward
  • Naturalistic user experiences of Virtual Reality for mental health
  • Development and evaluation of support programs for concerned significant others of people with alcohol problems
  • Development and evaluation of novel responsible gambling tools and methods to identify gambling problems


Our research is funded by grants from the following:

  • Svenska spels forskningsråd
  • Systembolagets forskningsråd
  • ALF (Region Stockholm)
  • Innovationsfonden (Region Stockholm)
  • Folkhälsomyndigheten


  1. Gamblers' Perception of the Playscan Risk Assessment: A Mixed-Methods Study
  2. What do users think about Virtual Reality relaxation applications? A mixed methods study of online user reviews using natural language processing
  3. Internet-based therapy versus face-to-face therapy for alcohol use disorder, a randomized controlled non-inferiority trial
  4. Measuring associations between social anxiety and use of different types of social media using the Swedish Social Anxiety Scale for Social Media Users: A psychometric evaluation and cross-sectional study
  5. Sort of a nice distance: a qualitative study of the experiences of therapists working with internet-based treatment of problematic substance use
  6. Guided web-based treatment program for reducing cannabis use: a randomized controlled trial
  7. Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study
  8. Using alcohol consumption diary data from an internet intervention for outcome and predictive modeling: a validation and machine learning study
  9. Choosing internet-based treatment for problematic alcohol use-why, when and how? Users' experiences of treatment online
  10. Measuring Alliance Toward Embodied Virtual Therapists in the Era of Automated Treatments With the Virtual Therapist Alliance Scale (VTAS): Development and Psychometric Evaluation


Group members

Content reviewer:
Ann Hagerborn