Denna sida på svenska

Johan Creutzfeldt


Postal address : Department of Clinical Science, Intervention and Technology (CLINTEC), H9, x, Karolinska Universitetssjukhuset, K 32 141 86 Stockholm, Sweden

About me


Research description

Training in medical full-scale simulators and virtual worlds.

Simulator based training is within medicine an accepted mode for increased efficacy and safety. Good results have been shown when simulator training has been used for delivering technical and non-technical skills as well as teamwork skills. An important component of the training is the feed-back (or debriefing) and the active reflection then taking place. Still much knowledge is lacking when it comes to how to effectively use simulator based training. Since full-scale simulator training also is resource intense and costly, there is a demand for other training methods employing simulation. One such method is computer-based training in virtual worlds. Taking advantage of the skills of the digital native generation, virtual world based training has the potentials of big variability in content and context and lower costs. However, today there are few studies within medicine of the use of virtual worlds for learning and training.

Using quantitative, psychometric, and qualitative methodologies, training effects among trainees and groups are studied. Motivation, concentration and attentions, as well as mental strain is studied along with indicators of self-efficacy and effect of non-technical skills and medical outcome. The research group is multi-disciplinary and the studies are carried out at the Center for Advanced Medical Simulation and Training (CAMST) at the Karolinska University Hospital and Karolinska Institutet.


Medical students' situational motivation to participate in simulation based team training is predicted by attitudes to patient safety
Escher C, Creutzfeldt J, Meurling L, Hedman L, Kjellin A, Felländer-tsai L
BMC medical education 2017;17(1):37-

Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students' Experiences Using a Multiplayer Virtual World
Creutzfeldt J, Hedman L, Felländer-tsai L
JMIR serious games 2016;4(2):e22-

Using Virtual World Training to Increase Situation Awareness during Cardiopulmonary Resuscitation
Creutzfeldt J, Hedman L, Felländer-tsai L
Studies in health technology and informatics 2014;196():83-5

Cardiopulmonary resuscitation training in high school using avatars in virtual worlds: an international feasibility study
Creutzfeldt J, Hedman L, Heinrichs L, Youngblood P, Felländer-tsai L
Journal of medical Internet research 2013;15(1):e9-

Effects of pre-training using serious game technology on CPR performance--an exploratory quasi-experimental transfer study
Creutzfeldt J, Hedman L, Felländer-tsai L
Scandinavian journal of trauma, resuscitation and emergency medicine 2012;20():79-

Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students
Creutzfeldt J, Hedman L, Medin C, Heinrichs Wl, Fellander-tsai L

Retention of knowledge after repeated virtual world CPR training in high school students
Creutzfeldt J, Hedman L, Medin C, Stengård K, Felländer-tsai L
Studies in health technology and informatics 2009;142():59-61

Effects of repeated CPR training in virtual worlds on medical students' performance
Creutzfeldt J, Hedman L, Medin C, Wallin Cj, Felländer-tsai L
Studies in health technology and informatics 2008;132():89-94

Implementing virtual worlds for systematic training of prehospital CPR in medical school
Creutzfeldt J, Hedman L, Medin C, Wallin Cj, Hendrick A, Youngblood P, et al
Studies in health technology and informatics 2007;125():82-4

Training the CPR team using the virtual world
Creutzfeldt J, Hedman L, Youngblood P, Heinrichs L, Medin C, Wallin C, et al